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TLG plans a second MMO?
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TLG plans a second MMO?
As relayed by The Brothers Brick blog (among others), there's been a press release by developer Funcom (Thu 28 Jun) that TLG plans another MMO, this one based on the CMFs. Nobody in the TBB comments (10 at time of writing) had ideas how this would work. Since I played LEGO Universe (to misquote Londo Mollari, "I was there at the death of the first age of LEGO MMOkind") and I've been searching out any official comment on its shutdown, I do.
LU already featured CMFs from s1 and s2 as NPCs; they'd been co-opted as Faction Vendors in Nexus Tower, with names and quest-chain dialogue. (But no AI; it was impossible to have conversations with NPCs, and their feet were nailed to the floor.) LU has already re-issued selected previous CMFs; this will give them another excuse.
TLG absorbed NetDevil from Gazillion, with all the IP assets of LU. So it already has software, 3d models, music and a story.
Although the official line is that LU didn't attract enough paying players, artist Mike Rayhawk (of BrikWars fame) suspects TLG got cold feet about the possibility of a brand-damaging interaction among the players, i.e., child-predation. --Despite the limited chat lexicon, the larger-than-usual staff of moderators, and the intentional lack of guilds. The fact that TLG is trying again might imply they've evolved a better vision for the game, a more specific audience (LU attempted to fit both kids and experienced gamers, and the results were predictably awkward), and a better interaction metaphor.
I wonder if the success of the Ninjago TV series on CN is related?
Meanwhile, there's "Chrome Build," which is something like LDD with baseplates covering real-world geography (to start with, Australia and NZ); something like LU Player Properties, but more of a technology demo for HTML5 and the Google Chrome browser. (My PC, for one, is too slow to run it adequately.)
LU already featured CMFs from s1 and s2 as NPCs; they'd been co-opted as Faction Vendors in Nexus Tower, with names and quest-chain dialogue. (But no AI; it was impossible to have conversations with NPCs, and their feet were nailed to the floor.) LU has already re-issued selected previous CMFs; this will give them another excuse.
TLG absorbed NetDevil from Gazillion, with all the IP assets of LU. So it already has software, 3d models, music and a story.
Although the official line is that LU didn't attract enough paying players, artist Mike Rayhawk (of BrikWars fame) suspects TLG got cold feet about the possibility of a brand-damaging interaction among the players, i.e., child-predation. --Despite the limited chat lexicon, the larger-than-usual staff of moderators, and the intentional lack of guilds. The fact that TLG is trying again might imply they've evolved a better vision for the game, a more specific audience (LU attempted to fit both kids and experienced gamers, and the results were predictably awkward), and a better interaction metaphor.
I wonder if the success of the Ninjago TV series on CN is related?
Meanwhile, there's "Chrome Build," which is something like LDD with baseplates covering real-world geography (to start with, Australia and NZ); something like LU Player Properties, but more of a technology demo for HTML5 and the Google Chrome browser. (My PC, for one, is too slow to run it adequately.)
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